Engine Status - Cancelled Completed Hiatus Production Tags Action Adventure Arcade Comedy Cyberpunk Dark Dungeon Crawler Fantasy Fighting First-Person Futuristic Historical Horror Modern Multiplayer Music Mystery Noir Oldschool Online Overhead Platformer Post-Apocalyptic Puzzle RPG Sci-Fi Shooter Sidescroller Simulation Space Steampunk Strategy. Java3D Java Yes 3D Cross-platform BSD Community-centric project. Last version 1.6.0 (April 2015). LayaAir ActionScript 3, JavaScript, TypeScript Yes 2D, 3D WebGL, Windows, Linux, OS X, iOS, Android GPL or commercial 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity scene.
• • • Description Create and explore a procedural galaxy where everything can explode! Draw and animate your own space ship!
Stars, planets, moons, and comets are drawn with textures instead of sprites, allowing for clean lines at any zoom level. This is a complex asset. Customer support is part of the package. Use the link 'Contact Publisher' to get in touch!
Documentation is a work in progress: Scroll down for a link to the demo! Current Features • Draw your own spaceship!
• Procedural galaxies, complete with awesome zoom-out GUI map • Procedural stars, planets, moons, comets, and asteroids with destructible terrain • Procedural Music System (Beta) • Procedural space stations! • Epic layered and segmented Shields with distortion effect!
• Visibility, Radar, and Cloaking • Load.csv spreadsheets from excel! Ben C 16 May 2017 confusing/little doc, but helpful develoer This is a large and confusing project. I'm not sure where to begin or how to make use of any of the code. I'd like to accomplish incorporating some of the background visuals like the nebula but upon running the game it has some weird interface where you are drawing and connecting dots.
I don't know what this has to do with a space RPG. The documentation is very high level and doesn't tell me much.
I feel like I've wasted the cost of the asset (yes I purchased it some time ago when you were still charging for it) I'm not expecting a refund. It would nice if it was a bit more documented.
Provodniki i dielektriki 8 klass prezentaciya. The developer however responded quickly to my query to give me some pointers. This review was left for a previous version of this asset.
Ground Effect Games (Publisher) 30 July 2016 Yes! The o_galaxy object may be created by itself to spawn a galaxy, so long as all the controller objects have been initialized first (in the control folder). You are the second person to ask, so I will now take a couple days to create an example room for you and future customers. The first room sets up the controllers and the second room contains the galaxy. You could create a galaxy object in the first room if you wait a few seconds for the controllers to start, but I really recommend the two-room approach (the first room is ideal for your main menu or tutorials, etc). The ship creation menu is now activated separately by pressing B. The ship may be spawned regardless of whether you drew something by pressing N.