This mod Done by Doomero has all of the doom 3 weapons converted to doom 2 sprites and is a pretty good looking mod from experience. It features: Doom 3 pistol Doom 3 shotgun Doom 3 double barreled shotgun Doom 3 Machine gun Doom 3 Minigun Doom 3 Rocket.
This mod was released some months ago to zdoom and skulltag, so some people know about this project. Actualy this mod will be used for the project 'Revenge of evil' ultimate super doom 3 is the 4.6 version of doom3 weapons mod: doom 3 weapons volume 1 (the first and contian the soulcube) doom 3 weapons volume 2 (only for skulltag and compatible with multiplayer) doom3 weapons volume 3 (with artifact) doom 3 experience mod volume 4 (only sp) the 4 volume only worked with the old zdoom 2.20, later appeared new volumes but now for the lastest zdoom/gzdoom/skulltag versions. Super doom 3 volume 4.5 (later released with patchs) ultimate super doom3 volume 4.6 (the last) revenge of evil is the volume 5, DeathFactoryX released the topic of this project some months ago showing a video of the gameplay, well that video use the 4.6 version and with the volume 5 additions like doom3 textures in hires and some sounds.
Kashful asrar by khomeini pdf to word. Well about the version 4.6: the first trailer of usd3.
Doomzone weapons mod for Doom 2 by Silent Zorah quick links - aka main page Doomzone weapons mod! Summary REVIEW The Weapons Reviewed by: Sematary Title: Doomzone Weapons Mod Filename: Doomzone.pk3 Release date: ongoing Author: Silent Zorah Website Address: Go there (his website) for updated versions of the mod! How to use the mod: drag and drop the pk3 over zdoom (or gzdoom now) and play! BTW - The screenies below are from my map, played using the engine. I've never actually reviewed a weapons mod before and honestly, this is much more than a plain old weapons mod. There is a new hud, new weapons and character classes who have all their own special abilities, types of weapons they can carry and use, etc.
VERY cool stuff! So, rather than a straight up review, I'm going to provide you with some thoughts on what I saw and experienced. The HUD was ok, did the job. A bit more color perhaps. The weapons were excellent. VERY well designed - I loved chewing up ammo and seeing the shells flying out of the chamber. And I haven't even tried all the different classes or weapons yet - So I can't WAIT to see what else awaits me.
I think I'm going to use it just for the hell of it when reviewing maps.:-) That should change things up a bit. So here's what I'm going to do - on the left will be MY screenshots. On the right will be the screenshots of the various weapons and here in the center will be the explanations of the classes and weapons so you know what you're getting in to.
To get the download, head over to Zorah's site and snap it up! * The Classes * Class: Infantry Specialty: Light Weaponry Starter: LS57 SMG Explosive: Frag Grenade Exotic: VC5 Arc Rifle Description: The recruit. Likely his first time in real combat.
Fairly accurate, but rarely steps outside his comfort zone. Good for most early situations. Arms: 1 - M32 Combat Knife 2 - StA-18 Semi-Automatic Pistol 3 - M4 Revolver 4 - M66 Silenced Machine Pistol 5 - LS57 Sub-Machine Gun 6 - M82SE Silenced Assault Rifle 7 - M224-A1 Light Machine Gun 8 - VC5 Arc Rifle 9 - StA-5X Arc Cannon Class: Gunner Specialty: Heavy Machine Guns Starter: M224-A1 LMG Explosive: Frag Grenade Exotic: VC21 Boltgun Description: The commando. Loves the feel of a heavy machine gun in his hands. Good for suppression. Arms: 1 - M32 Combat Knife 2 - StA-18 Semi-Automatic Pistol 3 - VC8 Shotgun Pistol 4 - M224-A1 Light Machine Gun 5 - StA-11 Sub-Machine Gun 6 - StA-3 Minigun 7 - StA-2 Grenade Launcher 8 - VC21 Boltgun 9 - StA-5X Arc Cannon Class: Commander Specialty: Jack of All Trades Starter: StA-11 SMG Explosive: Frag Grenade Exotic: StA-X3 W.A.S.P.